A collab work i did with Omer Messler [link] for CGsociety's contest.
I was in charge of the character modeling, character texturing, rigging and posing, and Omer was in charge of the interiors ,textures, render and post production.
We didnt win, but it was a lot of fun working on that with omer
this is great, I love the detail as it puts me in the place of view for the character and I am just expecting the paper airplane to fly at any moment...awesome!